For the UN, we developed an interactive experience that simulated the challenging reality of communities that must fetch water in arid regions of Brazil.
Using Kinect technology, participants had to move their bodies to avoid obstacles while carrying a virtual bucket of water. With each collision, some of the water was lost, emphasizing the importance of this scarce resource.
Result
The experience drew attention by combining technology and social awareness, allowing the audience to immerse themselves in the challenges many people face daily.
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